COBRA ENGINE & EDITOR

Editor

For the first project developed in Cobra, we used Unity as level editor. For the second project however, we decided to leave Unity behind and create our own Editor from scratch as well. 

I wrote a big part of the editor, which was implemented using Dear ImGui.

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Terrain Tool

Our last course at The Game Assembly was a specialization course where we planned and worked on a project of our own choosing. I made a tool for creating terrains in our in-house Cobra Engine.

Entity Component System

During my second year at The Game Assembly, we developed our own Engine (Cobra) for use in three game projects. 

We used entt, an open source ECS. Together with Jonathan Lundström, I wrote our integration of it to our engine.

Graphics Engine

I was also in charge of writing the graphics part of the engine, but I have written about that under the game projects during which I wrote it, see Budhetti and RoboCobra.

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GAME PROJECTS

 
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RoboCobra

A 3D FPS

Made in Cobra Engine

Budhetti

A 3D Top Down RPG

Made in Cobra Engine

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Soul of the Forest

A 2D platformer

Made in TGA2D

Having Great Adventure

A 2D shoot 'em up

Made in TGA2D

Minor Games

DeRailed

A 3D mobile puzzle game created in Unity

The Current

A 3D endless runner game created in Unity

Carolina 

A top down adventure game created in TGA2D

OTHER

 

Navmesh Generator

A pipeline for creating navmeshes with Cobra and Maya

Atlas Generator

A script for atlas creation

Bachelor Thesis

A quick overview of my bachelor thesis from KTH