COBRA ENGINE & EDITOR
For the first project developed in Cobra, we used Unity as level editor. For the second project however, we decided to leave Unity behind and create our own Editor from scratch as well.
I wrote a big part of the editor, which was implemented using Dear ImGui.
Our last course at The Game Assembly was a specialization course where we planned and worked on a project of our own choosing. I made a tool for creating terrains in our in-house Cobra Engine.
Entity Component System
During my second year at The Game Assembly, we developed our own Engine (Cobra) for use in three game projects.
A 3D mobile puzzle game created in Unity
A 3D endless runner game created in Unity
A top down adventure game created in TGA2D
A pipeline for creating navmeshes with Cobra and Maya
A script for atlas creation
A quick overview of my bachelor thesis from KTH