• 2D Top Down Adventure Game

  • 8 Weeks part-time (4h/day)

  • Written in C++ using TGA2D

  • Group of 11 people

Main contributions

  • Importing levels from Tiled
  • Scene management
  • Dialogue system
  • Light editing and culling
  • Atlas generator / Pipeline

This was the last game we created using TGA2D during the first year. I worked a lot on the pipeline from Tiled to our game, as well as scene management and a system for handling dialogues in game.

I also created a light editing tool using Dear ImGui that our designers could use to place lights in the levels. Finally, I extended my Atlas Generator to also create an atlas for normal maps.